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Coral (19)

Instruction:
Shade some cells black (leaving the other cells white) such that all shaded cells are connected orthogonally into a single region. All non-shaded cells must be connected orthogonally (through other non-shaded cells) to the edge of the grid. No 2×2 group of cells can be entirely shaded black.
The numbers to the left of (and above) the main grid represent the lengths of contiguous blackened cell blocks in the corresponding row (or column). The lengths are not necessarily given in order from left to right (or top to bottom), and cell blocks must contain at least one unblackened cell between them. As a special case, if the single clue "0" is given, it means there should be no blackened cells in that row (or column).
It is possible that not all rows and columns have given numbers. It is up to you to determine what cells to blacken without that information.

Reference: WPF (1)

Examples:
WPF Puzzle GP 2018 - Round 4 (54)
WPF Puzzle GP 2019 - Round 6 (137)
WPF Puzzle GP 2021 - Round 3 (167)
WPF Puzzle GP 2022 - Round 4 (184)
WPF Puzzle GP 2022 - Round 8 (188)
Child puzzles:
Coded Coral
Coral (Overlapping)
Coral (Ranges)
Coral with letters
Coral with questionmarks
Coral with vertex hints
Inner coral
Regional coral
Sky coral
Tripod Coral
Related puzzles:
Hexa ABC with coral loop