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Snake (88)

Instruction:
Locate a "snake" in the grid. The snake is a path that starts in a cell, goes through some number of cells orthogonally, and ends in a cell. Each cell is used at most once by the snake. The snake may not touch itself, not even diagonally. (In other words, if two cells in the snake touch orthogonally, then they must be exactly one cell apart along the path of the snake, and if two cells in the snake touch diagonally, then they must be exactly two cells apart along the path of the snake.) Numbers outside the grid, if given, indicate how many cells in that row or column are occupied by the snake.

Reference: WPF (1)

Examples:
WPF Puzzle GP 2014 - Round 3 (89)
WPF Puzzle GP 2022 - Round 8 (188)
Child puzzles:
All or None Snake
BOA Snake
Dotted Snake
Easy as Word Snake
First seen snake
Numbered snake
Pentomino Snakes
Regional Coded Snake
Regional snake
Semitransparent snake
Snail on snake
Snake (Cipher)
Snake (Ends)
Snake (Memory)
Snake (Myopia)
Snake with Length
Snakes
Snaky Loop (Regions)
Toroidal Snake
True-False Snake
Wrong snake
Related puzzles:
Cipher-Fillomino-Snake
Loop around snake
Snaky Station Loop